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Are you building your first digital products? 5 tips that will come in handy

https://www.petrbilek.com/blog/are-you-building-your-first-digital-products-5-tips-that-will-come-in-handy

I have worked as a designer for many years and let me tell you, there are many challenges along the way. For anyone that's just starting, I have compiled 5 tips that might come in handy. I hope these will clarify many questions you ask yourself on a daily basis and propel you to

submitted this linkon July 19, 2022
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    Great post, thanks for the tips. I think having a clear vision how you will solve each part of the product is really important, you don't have to have all checkboxes ticket but you need to have a general direction...

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      Always. Being in the same boat with the team, and clients are must-have.

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    Finding my ideal flow took me a while. It really takes dedicated listening to yourself and your body. I regularly ask myself "What do I want?" and that helps me better listen to myself, which helps with motivation and longevity with a project.

    Notetaking is important. And so is journaling. I think about this as a marathon, not a sprint.

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      As I mentioned, it's great to always listen to your body and heart. Once you come up to freelancing, this is the primary point. Has tools, and workflows that make you effective and you can enjoy your work and the processes.

      On the other hand, is always good to communicate it with your clients first and find out the best match for both sides.

      For me, the crucial part is to be in the same boat with the clients.

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    If you happen to hire a freelancer at some point, #4 is key. I worked with a designer once who was great, but he didn't document his designs — he thought Figma was enough documentation by itself. The developer had a really hard time getting it right. When the designer looked at the Beta, he sent back SOO much feedback on what was wrong with the implementation. It took forever. So yeah, document your designs if you're working with someone other than yourself! I'm sure this applies outside of design as well.

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      To catch up with devs is the majority on the project. There are two sides that work completely differently. It means you have to find out the best match for both sides.
      Docs might clarify it and interpret it in the clearest way ever. Even for small projects, it's great.

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    1. looked like an interesting tip. Would be interesting to see a post on this on how you used Figma to wireframe/iterate on a product. So many of us use Figma but not for this.
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      What exactly you would like to see? Thanks for insight :-)

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    I have a few designer friends in the WBE Space and one big challenge they have is to get the confidence to properly price their work. In theory "anyone" can make a logo and that gives the illusion that the prices should be lower. Which is wrong!

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      Definitelly wrong! I believe everyone should price yourself carefully with the right decisions based on the market and their skills. On the other hand, there is also an age and experience coming to the game.

      From my experience, I actually, in the begining of my designer journey lower the prices to get the client work against the skilled one.

      It is a pool, where you are in the game. But definitely agree with your point.

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    I enjoyed your article Petr, thanks for sharing. As a amateur designer but a professional sales guy I'd like to add one thing important to me - setting boundaries. You have to be clear about what you're doing, how much you're doing, how many changes you're willing to do within the agreed price etc. Respect your work and your time and put this down on paper for future reference!

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      Thank you for reading my post. You have got a great point a definitely on the point of business strategy.

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